
A brand new rendering engine with important efficiency enhancements powered by Core Animation
By: Cal Stephens
Lottie is Airbnb’s cross-platform, open source library for rendering vector movement graphics. We use Lottie extensively at Airbnb, and it additionally powers animations in hundreds of different apps all through the trade.
At present we’re releasing Lottie 4.0 for iOS. This main new launch brings important efficiency enhancements to all Lottie animations, with a model new rendering engine powered by Core Animation.
Utilizing Lottie at scale for a few years, we’ve discovered rather a lot about its efficiency traits in real-world use instances. We discovered that it was comparatively frequent for Lottie animations to drop frames in a few of our extra advanced screens. To grasp why, we first have to check out how Lottie beforehand rendered animations.
Earlier variations of Lottie performed animations on the app’s major thread, successfully utilizing a CADisplayLink. As soon as per body, Lottie would execute code on the principle thread to advance the progress of the animation and re-render its content material. This meant that animations would eat 5–20%+ of the CPU whereas taking part in, leaving fewer CPU cycles accessible for the remainder of the app:
This additionally meant that animations wouldn’t replace when the principle thread was busy. This might trigger animations to drop frames or freeze completely, which leads to a poor person expertise:
These points are inherent limitations of utilizing a main-thread-bound rendering structure.
On iOS, essentially the most performant and power-efficient technique to play animations is by utilizing Core Animation. This method framework renders animations out-of-process with GPU {hardware} acceleration. Animation playback is managed by a separate system course of known as the “render server”. This implies Core Animation-powered animations don’t contribute to the CPU utilization of the app course of itself, and may proceed even when its major thread is blocked or busy.
All through 2022, we’ve been engaged on a brand new rendering engine implementation for Lottie constructed on prime of Core Animation. For every of the layers within the animation JSON file, the brand new engine builds a CALayer and applies CAAnimations with keyframes for the layer’s animated properties. Lottie passes these animation keyframes off to Core Animation, which takes care of really rendering them on-screen and updating the animation every body.
This new engine eliminates the CPU overhead from taking part in a Lottie animation, and successfully ensures that Lottie animations will animate easily at 60 or 120 fps whatever the app’s CPU load.
Since animations rendered by the brand new engine don’t execute any code on the app’s major thread, apps now have extra assets accessible for different performance. That is particularly priceless when working duties with excessive CPU load. For instance, the Airbnb app shows a Lottie animation when beginning up for the primary time. We ran an experiment right here and located that switching to the brand new rendering engine reduces our app’s whole launch time, whereas additionally bettering the frame-rate and UX of the startup animation.
We first introduced the Core Animation rendering engine in Lottie 3.4.0 earlier this yr, behind an opt-in characteristic flag. We’ve been utilizing the brand new engine by default for all Lottie animations within the Airbnb app for over six months, and have been laborious at work fixing points reported by early-adopters locally.
Beginning in right now’s Lottie 4.0 launch for iOS, the Core Animation rendering engine is enabled by default for all apps utilizing Lottie, with no further work or migration required by app builders. This can be a main milestone that we’ve been working in direction of for a very long time, and we hope it helps elevate the bar for animation high quality and efficiency even larger all through the trade!
Lottie 4.0 for iOS additionally consists of a number of important enhancements contributed by members of the neighborhood:
- Help for dotLottie animation files, that are a lot smaller in dimension than normal JSON recordsdata
- A brand new animation decoding implementation that’s ~2x sooner than the earlier Codable-based implementation
You’ll be able to be taught extra about Lottie, and our dedication to open supply, in earlier posts we’ve revealed:
Keen on working at Airbnb? Take a look at these open roles:
Staff Software Engineer, Wishlists
Staff Software Engineer, Guests & Hosts
Many due to Eric Horacek for first proposing this venture and reviewing 100+ pull requests over the previous yr. Additionally due to Brandon Withrow, the unique writer of Lottie, plus the many other contributors who’ve helped out over time.